Ultima III



Ultima III Walkthrough This walkthrough is taken from an excellent old adventure guide, The Book of Adventure Games (Arrays, Inc. ISBN 0-912003-08-1). The only other walkthrough I've seen for Ultima III is from the 'Mines of Moria', an old Apple II pirate BBS — it's basically a chopped up version of this edition, with various stupidity. Ultima I-III are one of Aemo's strongest magic abilities, and is learned from the Ultima Weapon Eidolon. The ability deals massive non-elemental damage to all enemies and ignores enemy damage negate buffs. Each version of Ultima costs 130 MP for Aemo to cast.

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  1. Each main section Ultima III: Exodus has its own music which continues to play in the background as the game unfolds. This is the first Ultima game to be released with a full soundtrack and the well-composed tunes add much-needed mood to the game.
  2. This is a walkthrough for Ultima III, which will go into the needed things to win the game and also give some gameplay tips.However, it will not go into all details of gameplay.
  3. Ultima III: Exodus is the third game in the Ultima series and the first to be officially released by Origin Systems, in 1983. It was developed on Apple II and ported to many platforms including Commodore 64, DOS, Atari ST and Amiga.
< Ultima III: Exodus

Ultima III: Exodus | Table of Contents | Walkthrough

Table of Contents

  • Dungeons
  • Town of Dawn
World map

Starting a new game[edit]

When you begin a game with a brand new party, they begin with no weapons or armor equipped. Immediately [W]ear your cloth armor and get your Daggers [R]eady before doing anything. Quickly look for a town and enter it. Inside the town, the gold you initially start off with will buy better weapons and armor. Remember to buy enough food.

Chests[edit]

When a monster group is vanquished on land, a treasure chest will be left behind. Chests contain 50 Gold Coins on average, ranging from 1G to 99G. In early and 16-bit ports (but not the NES port), they occasionally contain a piece of equipment that can be either used or sold for more gold.

Many of the chests are trapped. Either an 'Appar Unem'/'Open' spell (Cleric spell B) must be cast to disarm the trap, or a character must attempt to disarm the chest. The Thief has a superior disarm bonus, whereas the Illusionist, the Alchemist and the Barbarian have an ordinary bonus. The remaining seven classes are unfit to dodge traps.

The traps include:

  • Acid (injures only the character opening the chest);
  • Bomb (injures everyone in party);
  • Poison (inflicts poison status to the character opening the chest);
  • Gas trap (inflicts poison status to the entire party);
  • Cold (NES only; similar to poison, but it can be transmitted to other pary members).

Gameplay innovations[edit]

Field of view[edit]

A party can now only see that part of their surroundings as is not obstructed from view. Anything out of direct sight is shown blank. Trees, mountains, walls, and other such barriers will block their vision. Remember to check out each part of an area carefully: many things are hidden just out of sight.

Ultima 3 Pc

Party combat[edit]

Ultima 3 was the first role-playing video game where the players controls a party of characters, instead of a single hero. As you travel in a party, so do the monsters. When combat is joined, a special combat screen appears. On this new screen, each member of the adventure party is shown separately, as is each monster. The player may control his characters individually during combat, moving, fighting, or casting spells.

Each time a monster dies, the character who struck the fatal blow receives experience points for the deed. When a player accumulates enough experience points, he or she will automatically rise in levels (note: in the NES version, you must see the King in order to rise in level as well as increase your health points).

Beware: the monsters are permitted to attack on the diagonals, while a character can only attack horizontally or vertically. Watch out for monster formations where two or three of them can attack a character at once in a crossfire. Once a combat is joined, only one survivor emerges.

Dungeons[edit]

Explore carefully and slowly. Map everything. Secret doors abound throughout the different dungeons. Magical winds howl down the corridors, blowing out all light. There also exist many traps and pitfalls for the unwary.

If the party puts the Thief in front of the Party, he will have an excellent chance of spotting traps before the party trips them; Illusionist, Alchemist and Barbarian also have some dodging ability. If you walk slowly, glimpses of faint mystic writings may be noticed periodically. Many strange and wonderful places are hidden within different dungeons, such as fountains. Some fountains are beneficial, while others are poisonous: always drink carefully at a fountain.


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Table of Contents

  • Dungeons
  • Town of Dawn
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Ultima III: Exodus
Platform:Commodore 64
Year:1983
Developer:Origin Systems, Inc.
Buy:Amazon
For other games in the series see Ultima.

In Ultima III: Exodus, you create and control a party of four adventurers who are trying to foil the plans of the dreaded Exodus, the spawn of Mondain and Minax. In doing so, you will save the land of Sosaria from certain destruction. Unfortunately, you must first perform a painful amount of grinding to gain enough gold, levels, and stats to become strong enough to fight Exodus. The game has a decent amount of additions from its predecessors. Multiple-character parties, separate combat screens, travel by ship, various quests, the signed victory letter from Lord British himself, and most important for this site, music!

The game was ported to the Commodore 64 by Chuck Bueche and was very similar to the original Apple II game. It features comparable graphics, music, and controls. These two versions are superior to the Atari 8-bit and DOS ports, but later ports for the Amiga, NES, and other platforms were superior.

Though C64 port features a 1983 copyright, it may have been released in 1984.

  • 2Music

Ultima Iii Dos

Screenshots

Music

VGMPF Album Art

Each main section Ultima III: Exodus has its own music which continues to play in the background as the game unfolds. This is the first Ultima game to be released with a full soundtrack and the well-composed tunes add much-needed mood to the game. The over world music is long and intricate, the dungeons have more aggravating music, and the now iconic British tune Rule, Britannia! plays in Lord British's throne room for the first time. There are eight songs, and two fanfares, which was pretty impressive for 1983. The music was originally composed by Ken Arnold for the original Apple II version of the game, and was ported along with the Commodore 64 version.

The arrangement to the Commodore 64 was probably done by Arnold, but it may have been done by the C64 porter, Chuck Bueche. The music is kept similar to the Apple II version which was composed to play in the inferior AY-3-9830 chip on the Apple II's Mockingboard, so the port doesn't take full advantage of the C64's SID chip. The conversion process added a rather buzzy sound to the music, and it plays at a slightly slower tempo than the original Apple II version. It's barely perceptible, but about one minute of music on the Apple II will be stretched to about a minute and two seconds on the C64 port. Two songs, Towne and Shrines, have been trimmed in half and are missing the second verses with altered pitch.

Ultima III: Exodus is also the first of the Ultima games to feature a title screen demonstration of the game. As the demo is acted out, music from the game is played in the background eventually playing the game's entire soundtrack, even the Exodus' Castle theme.

The titles come from the original Apple II soundtrack. They are based on popular names found on the Internet and where the songs appear in the game. Ken Arnold should be contacted for official titles, and game files should be researched to find more appropriate titles. The track order is based on when you'll likely hear the songs through normal game play.

Recording

#TitleComposerArrangerLengthListenDownload
01WandererKen ArnoldKen Arnold4:34Download
02TowneKen ArnoldKen Arnold1:14Download
03Lord British's CastleKen ArnoldKen Arnold1:36Download
04Rule, Britannia!Thomas ArneKen Arnold0:16Download
05ShoppingKen ArnoldKen Arnold0:42Download
06CombatKen ArnoldKen Arnold1:27Download
07DungeonsKen ArnoldKen Arnold0:52Download
08AmbrosiaKen ArnoldKen Arnold0:48Download
09ShrinesKen ArnoldKen Arnold0:26Download
10Exodus' CastleKen ArnoldKen Arnold2:40Download

Credits

  • Ripper: HVSC
  • Recorder:TheAlmightyGuru
  • Game Credits:
    • Music Composed By:Ken Arnold credited as Kenneth W. Arnold
    • Not Credited Composer:Thomas Arne

(Source)

Game Rip

Format

Download

Download

(Info)


Ultima Iii

The tracks have been recorded in the same order that they appear in the SID file. They were recorded with SID Decoder v1.43.

Releases

USA
Title:Ultima III: Exodus
Platform:Commodore 64
Released:1983-??-??
Publisher:Origin Systems, Inc.
UK
Title:Ultima III: Exodus
Platform:Commodore 64
Released:1986-??-??
Publisher:Origin Systems, Inc., All American Adventures
Ultima

Links

  • mobygames.com/game/c64/exodus-ultima-iii - MobyGames.
  • gamefaqs.com/c64/572140-ultima-iii-exodus - GameFAQs.
  • en.wikipedia.org/wiki/Ultima_III:_Exodus - Wikipedia.
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